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Showing posts from February, 2013

Yet Another Hotfix

Download version 0.4.0c here. Fixes: 1) Altered the cost of brothel upgrades slightly so that they should properly check if you have the right amount of available funds. 2) Oversee Renovations now properly deactivates when the upgrade is complete, allowing you to work again. 3) Lighting is now properly upgrading. 4) Setting individual work assignments from the board now works properly. 5) Music skill has been set to a maximum of 100 from 50.

Setting Outfits Error (0.4.0b 2/24)

Yeah, okay, I totally screwed that up. Closet is fixed in 0.4.0b 2/24 .

And Now The Rest (Update 0.4.0a)

Hey look it's a bug fix. Release version is 0.4.0a 2/23. 1) Setting girl assignments in the brothel doesn't seem to accurately change their assignments. Had a problem with variable assignments. Fixed. 2) Brothel funds still not increasing. Look, more variable assignment problems! Fixed. 3) The intro sequence might not be setting variables correctly. I have no idea what happened here, because according to the debug form, the variables are not setting properly...however, the checks that rely on those variables are working properly. So...confused am I? But it maybe seems to be working now? 4) Going to work at the strip club naked magically teleports your last worn outfit to the locker. Couldn't reproduce this one. Tested it a few times and it didn't go weird on me. 5) The busker job option is non-obvious. Buying the guitar now has red text that explains how to get the license. This is probably temporary until I get the other method coded. 6) Futa balls still aren't gro

Some Slight Bug Fixing Tonight

I don't expect that I'll get them all resolved tonight, but I should hopefully get some of them done. Expect the full bug-fix release on Saturday. Edit: I did not get them all done, so things went exactly has predicted! But I did get a lot done... NOTE: NO NEW RELEASE YET. 1)  Everyone  is getting the "need to cum" message, not just futas. Seems to be tied to high arousal. Not at all tied to high arousal, but rather because I set the conditional check to see if the player has just one cock, which is the default. Should be fixed how that it actually checks it the player is a proper futanari. 2) Training girls in the convent throws a "Can't set Variable with Variable" error. As it turns out, you cannot set an array variable with the "Set Variable With Variable" command. Fixed. 3) Setting girl assignments in the brothel doesn't seem to accurately change their assignments. Went through the logic here and didn't find a reason for this. I'

Unboxing videos and posts from around the web

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I have a few things to cover in this post. 1)       The Forums are up Yay! The old forum suffered catastrophic failure due to my ISP changing database format without warning Boo! I suppose if I look on the bright side it means I will have a fresh start with the KS backers (I will send out invites to the private section of the forum when I have time to dedicate to game development) 2)       Updated instructions are now available in PDF format on the main product page of the website. This includes the updated Crusader instructions. You will also find them here in the bolg in the INSTRUCTIONS page (right hand column) 3)       If you are a retailer that is stocking DreamForge product, I would like to add you to my links. Please post a comment here and I will add your information. You don’t need a web presence, I am happy to add the address and phone numbers of brick and mortar locations. I took a moment to use a little Google-fu and search for unboxing videos and builds. Here are a f

REVISED LEVIATHAN CRUSADER INSTRUCTIONS

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All changes have been made in bold red type and noted with a red circle. Without the CAD files I was unable to add in missing component renders but I did make notations as needed . For PDF copy click here

Can't Kill 'Em All

While it looks like, for the most part, the bugs that were reported have indeed been fixed, they've also created new ones. Hooray. I'll be doing another massive bug fix as soon as I can; there's no point in going on to the next step until the game is actually playable. Grand List O' Bugs, Part 2! 1) Everyone  is getting the "need to cum" message, not just futas. Seems to be tied to high arousal. 2) Training girls in the convent throws a "Can't set Variable with Variable" error. 3) Setting girl assignments in the brothel doesn't seem to accurately change their assignments. 4) Brothel funds still not increasing. 5) The intro sequence might not be setting variables correctly. 6) Nuns don't seem to show up before being corrupted. 7) Going to work at the strip club naked magically teleports your last worn outfit to the locker. 8) The "Wear Last Shoes" choice in the shoes section is missing (THIS one, I know why...). 9) The busker job

Bugs Squashed (Update 2-18)

It's so weird having a Monday off. Might as well see if I can stamp out all these bugs and be productive somehow. Hopefully I'll have a bug-fixed release out today, but given how much stuff needs to be rebuilt, and the extent to which some things have been fucked by RAGS, I can't guarantee that. One thing's for sure: never developing on a netbook again. Edit: Holy Shit A Bugfix! Check It Out! LIST O' BUGS! 1) Tailor and bookshelf "clean-up" actions are not working (problem with item groups getting broken).  Note:  This also breaks shoes. Appears to have been fixed: testing reveals that it works properly, but unfortunately, the item group issue not working means I have to loop all  items, which means there will be a noticeable delay when doing anything that requires looping, and yes, I have to loop things. 2) Going naked to various locations works...but doesn't do anything (forgot to link the actual reactions, but warning, when this is fixed, you'll

My first build of the plastic Leviathan Crusader

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I have built several resin kits but this is my first plastic Leviathan. I had a small hiccup with the instructions; one of the components was listed with the wrong part number… I emailed all the backers and posted an update for this step on my INSTRUCTIONS page.   The build was what I call a service grade, I cleaned up all the major tabs but did not go into spending time filling small seams or scraping every tiny parting line. It took about eight hours to complete… You do not want to approach this kit when you are short on time or having a bad day. You will need: A sharp Exacto knife to deal with the tab leftovers A sprue cutter to remove the parts, but do not cut too close as the plastic will shrink back slightly; far better to trim it with the knife once it is off the sprue. A small file will be helpful but is not required. Model Cement; I prefer Testors orange tube (Please do not use superglue, the bond will be inferior)   Some notes and thoughts: The Capacitor Cooler and Excalibur

DreamForge-Games Talent Search

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DreamForge-Games is a small company located in California, we produce plastic miniatures for the tabletop gaming industry. I started DreamForge-Games about twelve years ago with an eye to do something I enjoy and break my ties to the corporate grind. It has been a slow and sometimes tumultuous process but I have always approached this career choice with a passion. It is important to me to find individuals that share the same passion for what they do. In my humble opinion, you must enjoy what you are doing or the end result will not be equal to your potential. As we step out into the gaming community with a larger number of products and begin to fully develop Iron Core the game, it becomes essential to form new relationships and contacts with other talented individuals. With this in mind, I wanted to reach out to those who may be interested in working with me on a wide variety of subjects and disciplines. Miniature - Model painters: Immediate need! Creative and Technical writers: Game

Bug List

So it turns out that, at some point in the last 4 months, RAGS decided to disable all the item groups I had created, which is bad because a lot of loops in the game rely on those item groups actually working. Which is frustrating because it means I need to rebuild all those item groups (and there's a fair amount). That, however, is why the tailor and the bookshelf, at least, are not working. Here's the list of currently reported bugs and the issues with fixing them. I'll update this as bugs are fixed. For the record, I will not be able to do massive bug fixes until Tuesday night or so.  1) Tailor and bookshelf "clean-up" actions are not working (problem with item groups getting broken). Note:  This also breaks shoes. 2) Going naked to various locations works...but doesn't do anything (forgot to link the actual reactions, but warning, when this is fixed, you'll get kicked out of a lot of places). 3) Futa balls don't seem to be growing (this is an entire

Update 2/9 (Yes, a release)

I'm as confused as you are! Major updates include the nun brothel, crime and punishment (aka nudity and arrests), and futa balls. NONE OF THIS HAS BEEN TESTED. So it might not work properly. I will be doing bug fixes, prioritizing game breakers as they come in. So here it is. Enjoy. Edit: I would not be surprised if there's a bunch of stuff that's either broken or overlooked. It happens. Also, RAGS apparently developed a habit of shuffling command lines and some command lines just plain not working. So document them all in the comments, and I'll get a bug fix release out as soon as possible.

What our customers think of the new DreamForge kits

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This project is far from over and not without oversights and mistakes. There are a few things I wish we would have done differently and a few processes that I need to implement before we move to the next stage. Such are the realities for a small company building a relationship and process with another company a world away. The Kickstarter orders are starting to make it into the hands of the backers, and the question is what do our customers have to say?   (Quotes pulled from Dakka Dakka, Facebook and the DreamForge Kickstarter page).   “They are without a doubt the best plastic miniatures I have ever looked at or handled in my entire life of 32 years. The level of detail is crazy. The level of customization is insane. The Leviathan just is absurdly amazing. A marvelous feat of engineering. Also retail is $120 on it. They will be available for preorder soon but only will ship after all KS backers have received theirs. Dreamforge and Wargames Factory have absolutely conquered the plas

Coding Extravaganza, Day 5 (Final)

The last day of coding extravaganza. Getting tired of fucking NUNS, man. For serious. There may  be a release today. May. It depends on whether I get all the dependencies linked together AND the writing done. There's still quite a bit to do. But the snow has pretty much destroyed any plans for the day, so not like I've got anything better to do. Main stream turn on.

Coding Extravaganza, Day 4

Day 4! Blizzard shut down the office literally as I was preparing to leave to go to work. So yeah. Coding. There may be a break for gaming, depending on how much I actually get done (the less done, the less likely I'll be gaming), but other than that, tune in and let's go. Edit: I am actually ahead  of where I thought I'd be. So, time for a break, some games, and then back to coding later tonight. Edit 2: See? Back to coding. Edit 3: And done for the day. I think I put in a solid 8+ hours today. And look at that progress tracker! Back for more tomorrow, to hopefully finish and (OMIGOD) release.

Coding Extravaganza, Day 3

Late start tonight, sorry. Kind of cold too. I'm in the path of a massive blizzard, apparently. My office sent out an email today that everyone will be going home early (assuming they even open the office at all). Which means, hooray...MORE CODING! Just means it's more likely that I'll be able to get the update released on time. Or maybe even early (no). Edit: Livestream Procaster apparently decided to shit itself for no reason. So, I guess no stream tonight? But again, there will be code tomorrow. Lots, hopefully.

Coding Extravaganza, Day 2

Yes, I'm back and time for more code yaaaaay. I want to actually get a good chunk done, and based on how far I get tonight, I'll have a much better idea of how much more time the rest will take. (Also, that release date is kinda wrong because derp. I thought that the 7th would be a Saturday. So it should actually be the 9th) I got exactly  as much done tonight as I wanted to, which is actually kind of exciting. Makes me glad to know I can still do that. Still on track for a Saturday-ish release.

Coding Extravaganza, Day 1

Let's see what happens!

Endless ramblings of a cluttered mind

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  Mark from the Second Founding podcast, kindly asked if I would be willing to do an interview. Little did he know that I have a rather poor habit of going off on tangents ;) This seems to be a side effect of being stuck behind a computer monitor for twelve hours a day. We discussed many aspects of the current line, future plans and the Iron Core game system. Please excuse the sound quality, Skype was a little sketchy. You can listen to the podcast here  

This Week and the Next Updates

So, tonight was supposed to be the first of a week-long coding extravaganza. Then I got about 4 hours of sleep last night, had to go grocery shopping after work, and had to clean the kitchen and do the laundry. And new Top Gear (original BBC version) was on. So tomorrow  will be the first night of a week-long coding extravaganza, aimed at completing this update (final-fucking-ly). That being said, what's next on the plate for Cursed? I know it's kind of non-sensical to look forward when I'm still not done with the current update, but hey, we'll call it the creator's prerogative. Anyway, the first and only  thing that will change in the next update is that the Brittney * quest will be completed, up to and including the rewards from Maria** (which will be different from the rewards she offers at the end of the first mission. That's it. That's the only thing. For one, it means the next  update will be done much  faster. For another, it's been lingering for

Pre-Orders for the Crusader and Eisenkern troopers

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Some stores have opened up pre-orders for the new release kits! Some retailers that have offered pre-orders at significant discounts from MSRP. USA Cool Mini or Not Bell of Lost Souls Market Spiky Bits The Warstore Front Line Gaming Paizo The Combat Company Michigan Toy Company Germany Fantasylanden Radaddel Tabletop online shop Russia Sky shop Лавочка Ская UK Caliver Books North Star Taiwan Mini Shoppa Spain Goblintrader Uimera E-Minis Not me... I have not had time to update my website, in fact I am looking at new cart software to better manage the back end. If you are a retailer that will be carrying our line, please feel free to send me an email with your website or physical address and I will add you to my list of retailers and distributors so that my customers know where to find our kits. I would love to help out the FLGS with a bit of free advertising. Very exciting to see all this come together! Thank you all for the support.

Examples of assembled box sets

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Not the greatest shots, but the best I could do with the inexpensive compact camera. Regardless of the picture quality these shots will give you a great idea of what is in the kit. The first two are shots from the Accessory Set, showing custom miniatures made with the components from this set as well and shots of the mechanical Cargo Mule.  Here are some shots from the Eisenkern Rifle Squad.   Here Are some shots of the Eisenkern Support Weapons Set.      Here are some sots of the Eisenkern Stormtroopers Set (with optional weapons shown).   Last but not least, the Leviathan Crusader!