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Showing posts with the label IndieGoGo

The Story of A Guy Who Discovered that IndieGoGo Isn't Good for Gaming Campaigns and Abandoned it For Kickstarter

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Note: This story is biased but it isn't a hatchet job. IndieGoGo may have promised something they couldn't deliver, but e veryone I dealt with was personable & pleasant to work with and  I believe they did what they could to help the campaign succeed within the constraints of the platform. IGG a good platform for a lot of projects - just not gaming projects. Decisions, Decisions The trailer went live and I thought to myself, I believe this game has a chance. Time to crowdfund. The question is which platform? Kickstarter, or IndieGoGo? I knew Kickstarter was the 'default' choice but I'd also contributed to successful gaming campaigns on IGG, like Ghost of a Tale and Darkwood . And I knew FRONTIERS had some global / casual appeal, which could make IGG a good option... hmm, decisions. In one of those weird (not-so) coincidental moments, I got a phone call from IndieGoGo. They'd seen the trailer and wanted to extend a helping hand. They made a pitch that involv...

Lego Big!

The one question I get asked more often than Can you build structures in game * is How can you make a game this big by yourself?  Or, if phrased less diplomatically, Dude there's NO WAY you can make a game this big by yourself. Crash and burrrrrrn, that's all I'm sayin! Part of the reason I'm running the crowdfunding campaign is because, frankly, they're right - I need to outsource some art and writing and possibly programming tasks to get this thing done by January. (Thank goodness the game is modular enough to permit this.) But in another sense they're wrong, not because I'm somehow doing the impossible but because the game isn't 'big' like they think it is. Oh the scale of the world is big - I've said so repeatedly - and there's a lot of stuff to find, and I've already talked about the structures, etc. But the game is 'big' in the sense that a basement-sized miniature medieval town made of Legos is big. The size is impos...